Services
Everything I deliver is built to run on the headset, and handed over ready to build.
From individual optimised assets to complete training experiences, the constraint is always the same: it has to perform flawlessly on standalone VR and AR hardware.
What I deliver
VR and AR-ready assets
Optimised for 60+ FPS on standalone headsets. Poly counts, draw calls and texture memory are budgeted from the start, so the experience holds its framerate on the device your team actually wears.
Clean, animator-friendly topology
Models that deform well and arrive rigging-ready, so hands, tools and equipment behave correctly when a trainee interacts with them.
Photorealistic PBR texturing
4K and 2K material sets authored in Substance Painter and Designer that look right in any lighting, and that fit the texture budget of a mobile GPU.
Full Unity integration
Prefabs, materials and lighting set up in the project, not a folder of .fbx files. What you receive is ready to build and test on the headset.
Training and simulation experiences
End-to-end builds for procedure-based training: safety procedures such as lock-out tag-out, facility walkthroughs, and clinical scenarios, delivered for Meta Quest 3.
How an engagement runs
01
Send the concept
A paragraph is enough. I reply within 24 hours with initial thoughts on scope and how to bring it to life.
02
Build, with regular updates
Clean project management throughout: you see progress as it happens, not at the end.
03
Handover, ready to build
A Unity project with prefabs, materials and lighting in place, tested on the target headset, plus source files.
Have a project in mind?
Send me your concept and I will reply within 24 hours with initial thoughts on how we can bring it to life.